Running through the Catskills, cultivating in the heart of Maine and now resting in New Paltz, New York, the sonic tinkerings and lethargic dreamscapes of The Spookfish have been sprouting across the Eastern United States for some time now. Brought to life by Dan Goldberg, The Spookfish is a cherished project, one that revels in the heart of natural beauty and the experience of an ethereal being – each collection of work representing its own journey inside a textured sonic world. Last week, The Spookfish released “To The Flame”, a new tape via We Be Friends Records and the encompassing soundtrack for the new Rebel Jester Studios platform video game, To The Flame.
Within the dark depths of a weepy cavern, To The Flame follows the journey of a moth, whose main objective is to reach the light at the end of the tunnel; “a brutal pilgrimage to meet god”. The concept was inspired when game creator Ezra Szanton went to watch local dungeon synth artists Deep Gnomes and Covered Bridges with Goldberg at a cozy barn in Maine. The collaboration between Szanton, Rebel Jester artist Fergus Ferguson and Goldberg was a very hands-on experience as Szanton shared in a statement;
“Dan’s sound is perfect for this game. He combines dark ambient synths with personal instrumentals in a way that’s melancholy and spooky but also hopeful. To The Flame takes place across 4 areas, each with their own mood. Usually our artist, Fergus Ferguson, would create the art for an area first and then Dan would create music inspired by that art but sometimes it worked the other way around with Dan making music first and Fergus creating art that matched. Oftentimes I would get attached to early drafts of the songs. We decided to keep many of the early drafts in the game as variations, so when you go into an area you have a random chance of hearing essentially a demo track instead of the “final” song. This kind of variation helps keep the player interested even if they’re not making physical progress in the game (which is common because the game is quite difficult). Dan’s music really elevated To The Flame. I remember after putting the music for the main menu into the game, I just sat there for 20 minutes listening to it and thinking “we’re making a real game!!”
The soundtrack becomes a new world in and of itself; meandering through tight and damp crevices, yet manages to feel hauntingly spacious; primitive in nature, yet ghostly in its deliverance. Most of the album was recorded on a cliff over looking the ocean in Maine and was finished in a snowy shack down in New Paltz. Whether through the methodic atmosphere and scratchy recordings of “Not Alone”, the ominous and ethereal presence of “Voice in the Cavern” or the toying pacing and intonations of “Heavenly Light”, the soundtrack creeps along its own decayed and treacherous path to join you as you make your way to that singular light at the end of the tunnel.
You can download To The Flame HERE
To The Flame Soundtrack by The Spookfish are now available through We Be Friends Records.

